is_the_motion: (scouts)
For requests for me to make badges see Badge Suggestion Post

How do I set up a merit badge?
Any pup who fits in the 'Joining in' criteria can set a badge as follows:

1. Decide what the badge is for:
- Badges must comply with the rules of the bar, the rules of the Scouts (have fun, don't get hurt, don't be an asshole), and be something the badge setter is capable of doing themselves.
- They absolutely can be a pisstake/taken advantage of within the above guidelines but should not target a specific individual. For example the 'Making Autor Blush' badge was suggested in chat, but for the sake of Autor's sanity, a 'Making People Blush' badge might be more fair!
- Badges should be able to be completed without being put in physical danger (e.g. the Saving Christmas Badge can also be awarded for healers, investigators, etc). Scouts are expected to risk assess all activities (see below).

2. Check in this post if it's been done (similar is fine, just name it differently)

3. Each badge must have at least one clause/task to complete. You can make multiple levels of the badge if you desire. (e.g. Saving Christmas once, Saving Christmas twice).

4. Make a picture of your badge. IC the badges are fabric (sew-on patches) about an inch wide and are a coloured circle with a small picture inside.
I've done mine with a blue circle on the outside, using powerpoint circles (denim texture outside, canvas inside) but do them different/more technical/less technical if you like. If you want to do levels (usually done in roman numerals), or other text, I've used Berlin Sans FB as the font if you want to match. Try and make them icon size if possible.

5. Put your badge and instructions in this post.

6. To complete a badge IC you must present what you did to a leader. You can then collect your badge from Bar. You can not cheat IC, unless you are working for the Badge Forgery Badge. If you are not able to find one of us to present to IC, let one of us know and we can handwave.

IC you sew your badges on the arm/front of your hoodie.


Side note 1: Leaders will not police the content of badges unless there is a good reason e.g. someone is getting harassed/hurt/being a pain in the arse.

Side note 2: Pups under the age of 11 are expected to be supervised for an adult. Particularly Harmless Badges = should be suitable for supervised under 11 year olds. Tiny Person Badges = aimed at kids too young to do the regular badges.

Side note 3: Setting a badge does not obligate you to teach it.

Side note 4: Ideally badges should not be awarded retrospectively unless there is a good reason (e.g. an event only happens yearly or the task involved is huge). If you want your badge to be awardable for retrospective activities please state how far back.
is_the_motion: (grin)
[NOTE: this game is not restricted to the MilliScouts, anyone willing to play by the rules is welcome to take part. MilliScouts are eligible for the Cache-Hunter badge]


This is a treasure hunting game similar to Geocaching, except Milliways doesn't as far as I know have its own satellite, so the players will have to be a little more creative with their descriptions.

Basically: you hunt a box or small hollow object and others find it based on clues or descriptions. What makes it slightly different from regular treasure hunting is that when you find the cache, you log your name on the paper inside it, and you can swap an object with whatever is inside the box.

And this is how it'll get fun, because I'm willing to bet that the folks of Milliways might have some pretty interesting everyday objects to trade.

Bonnie will set you up some caches to get started, but the idea is pups set up their own too. There is no time limit.

So...

How to Play

1. Pick a cache from the list below to find.
2. Have your pup/pups find it, or not, whichever you prefer. When they find it, log your find below. IC they will do this on a piece of paper or notebook inside the box.
3. If you find it, they have the option to swap an object of yours with whatever is in the box - log this below also straight away. The object you find in the box is whatever is last logged, so if someone gets there before you, tough luck, sorry. You don't have to make the swap but if you do, you must put something back in.
4. Put the cache back exactly as they found it.
5. Hunt another cache (you can come back to the same cache to exchange another object later, as many times as you like, but if you're working for the badge you only count each cache once).


Ideas and guidelines for objects

As a general rule, objects should be safe to fall into the hands of a five year old.

Your object should fit in the named container. E.g. if it's a matchbox, you could put in a coin but not a pair of gloves.

Examples might include coins or stamps from your world/time, postcards, small toys, pretty buttons or beads, the sort of things you might get in a cracker, craft items, or trackable objects that might pass from one person to another.

From Geocaching - 'A Trackable is a sort of physical geocaching "game piece." You will often find them in geocaches or see them at geocaching gatherings. Each Trackable is etched with a unique code that can be used to log its movements on Geocaching.com as it travels in the real world. Some of these items have traveled hundreds of thousands of miles thanks to geocachers who move them from cache to cache!'

Your object must not be any of the following:
- A living creature (non-dangerous seeds and bulbs are fine)
- Dangerous (weapons, ammunition, drugs, traps, poison, explosives, broken, sharp, diseased, cursed etc)
- Sexually explicit (condoms, porn, naughty playthings)
- Something your pup wants back - once it's been traded you have to negotiate with whoever found it.
- Trash
- Food or heavily scented items. No smell cheating on this game.
- Stolen property (i.e. someone else's car keys)
- Something that screws with the finder or another pup's universe e.g. the One Ring, a dragonball, a Death Note
- Significantly magical e.g. a wand, a broomstick, cursed pirate gold. (Something insignificant and harmless like a remembrall would be ok).

If in doubt ask (guppymun on AIM), and don't be a jerk.


Okay got it, how can I set up a cache myself?

1. Pick a location which should be:
- Somewhere that people can generally tramp around without causing trouble
- Not too close to someone else's cache (look at the ones below)
- Not on private property (e.g. don't put one inside the Forge without asking the Forgemuns)
- Accessible to everyone (i.e. not in the girls toilets). It can be in a difficult place e.g. in a tree but if that's so please make it clear in the description. Ideally you should not need to be a superhero to reach it.
- Not modding other people's stuff/making any layout modifications (if in doubt Bing is the Layout mod).

2. Decide what your cache looks like. What kind of container is it? What's in it?

3. If in any doubt ping me (guppymun)

4. Log your cache on this page. If it's not on here, it doesn't exist.

5. Have fun!

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Bonnie Murdock

July 2021

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